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Scooby-Doo, Where Are You!
Scooby-Doo, Where Are You!
September 13, 1969 ~ October 31, 1970
Creator(s): Joe Ruby, Ken Spears Genre: Animated
Run Time: 30 minutes Network: CBS
Scooby: Don Messick
Shaggy: Casey Kasem
Freddie: Frank Welker
Daphne: Heather North (1970)
Stefanianna Christopherson (1969 - 1970)
Velma: Nicole Jaffe
Season: 1
What a Night For a Knight September 13, 1969
A stroll from the late night movies leads a reluctant Scooby-Doo and Shaggy Rogers into a mysterious Black Knight, when they stumble across the abandoned truck of Professor Jameson Hyde-White, a noted archaeologist. Hyde-White is gone, and the only clue is a suit of black armor sitting in the driver's seat. This clue sends The Scooby-Doo Crimebusters hot on the trail to a privately owned museum, where they begin looking for clues. Shaggy notices a missing painting which later reappears, and the gang follows a trail of red paint to a secret room, where they see 2 paintings exactly alike, thus solving the mystery. Suddenly, The Black Knight pounces and embarks on a medieval rampage. There's much chasing and hiding until Shag and Scooby hide in an antique biplane. Scooby's tail accidentally starts the machine that begins chasing after the fleeing Knight and stops him cold. Later, Scooby's sonar-scenting nose finds Professor Hyde-White bound and gagged inside an Indian. It was an elaborate scheme to keep Hyde-White from making his planned visit to the museum, for Mr. Wickles, the museum curator posing as The Black Knight, was fearful of being exposed as an art swindler.

A Clue For Scooby Doo September 20, 1969
When surfboarding Scooby-Doo comes face-to-face with what appears to be the seaweed-covered ghost of Captain Cutler, he paddles frantically ashore...and once again our crime stopping crew find themselves in a mixed-up mystery. They meet Ebenezer Shark, a kooky hermit, and Cutler's widow, a superstitious sorceress, who lures them to the underwater wreckage of some old ships where they descend to the deep in scuba gear. They uncover the entrance to a secret cove and find that the "late" Captain Cutler, having trapped him, is very much quite alive and breathing, for he and his wife were actually running a boat hijacking operation and using the beach cove for their base.

Hassle in the Castle September 27, 1969
While going boating on a foggy night, our seafaring sleuths manage to beach their boat onto the mysterious Haunted Isle, where they venture into and investigate the Vasquez Castle. There, The Scooby-Doo Sleuths come face to face with what appears to be a phantom and get involved with Vasquez The Pirate's buried treasure. They trap and unmask the phantom for what he really is: Bluestone The Great, a harmless ex-magician wanted in 6 states and was scaring people away in his phantom guise while he hunted for the long lost treasure!

Mine Your Own Business October 4, 1969
While traveling into an old mining town, Scooby and company book up for lodgings at Big Ben's ranch. There the ranch proprietor, Big Ben, and his assistant, Hank, greet them who tell them of the reason why the guests have steered clear of the ranch: a mysterious 150year-old Miner 49er. This prompts the gang to investigate. A nervous Scooby leads the gang to a moaning old mine where they discover the old Miner 49er turns out to be Hank, who was scheming to buy the ranch, ghost town and the mine for mere pennies by scaring away Big Ben's guests to force him out of business, and was using the mine as storage for jars of the purest grade of oil!

Decoy for a Dognapper October 11, 1969
Scooby falls in love with a poodle who is suddenly dog napped; the third prize dog stolen in 3 days! To cease this canine crime wave, the gang grooms Scooby to look like the champion Great Dane of Bob Miller, and set him up as a decoy. It works all too well: Scooby is kidnapped and it's up to the kids to save him. When the ruse is discovered, Scooby is locked into a huge box and given a ride down the mountain on an old handcar; Shaggy intercepts, and the gang help both of them before they become smashed into a week from next Saturday morning by an oncoming passenger train ahead of them. They find a deserted Indian Village which is inhabited by a sinister Spanish witch doctor who orders them to go. Naturally they ignore his advice and investigate the village anyway; there they find and free the three other stolen prize dogs. They also discover who the thieving witch doctor is: Buck Masters, owner of the first dog stolen, who was determined to win the next competition.

What the Hex Going On? October 18, 1969
The gang sees a strange man go into a weird mansion. They learn that it's their friend's uncle. He tells them that the ghost of the kingston members did it to him by making him old. Strange things start happening when Sharron vanishes and so has Uncle Stewart.

Never Ape an Ape Man October 25, 1969
The gang is all volunteered as workers by Daphne's uncle, a movie director, on a movie about a fierce creature called the ape man. Rumor has it that the real ape man is alive. The gang soon learns that it's not just a rumor.

Foul Play in Funland November 1, 1969
The gang gets excited about the opening of an amusing park but when they see the rides on before it opens they start to get suspsious.

The Backstage Rage November 8, 1969
While coming home from pizza Shaggy finds a violin case full of money. While calling the gang Scooby goes to help an injured poodle and the money is taken. The gang suspects that the money was fake.

Bedlam in the Big Top November 15, 1969
The gang rescues two circus people who tell them that they have left a circus because it's bad luck. The ring master tells them of a mysterious person called the ghost clown who is responsible for the many strange accidents and incidents.

A Gaggle of Galloping Ghosts November 22, 1969
The gang, on their way to the Frankenstein castle, goes to a gypsy who warns them not to go. They ignore her warning and go anyway. The trouble begins when Daphne is taken hostage and the gang finds themselves in the clutches of a trio of monsters.

Scooby Doo and a Mummy Too! November 29, 1969
The gang, at the college museum, gets the lead on a dead Egyptian ruler named Inca. According to an ancient superstition, if he were ever removed from his crypt, he would turn the people who moved him to stone. Shaggy finds a rare coin that the Professor is trying to study. The trouble begins when Shaggy accidently takes the coin and the mummy is loose looking for it.

Which Witch is Which? December 6, 1969
The gang gets lost while driving to a concert. They ask a man to give them directions only to learn that he's a zombie. They also learn of a witch who is nearby that is responsible for the zombie's resurrection.

Go Away Ghost Ship December 13, 1969
The gang learns that the ghost of long dead pirate has returned and is continuing on where he left off centuries ago.

Spooky Space Kook December 20, 1969
The gang is low on gas so they go to a farmhouse. The farmer tells them he's been harassed by reporters ever since an alien showed up. It's not just any alien, but a ghostly alien.

A Night of Fright is No Delight January 10, 1970
Scooby inherits a mansion because he saved the Colonel from drowning years ago. He and some other heirs will each get a fortune but there's a warning that the house is haunted. It proves right when someone or something comes to frighten the heirs away.

That's Snow Ghost January 17, 1970
The gang is vacationing in the Himalayas. They go to a winter lodge where the owner tells them about the ghost of a yeti that is out to get revenge on the man that caused his death and will turn anyone into ghosts.

Season: 2
Nowhere To Hyde September 12, 1970
While driving back from the movies, the gang finds a strange man in the back of the Mystery Machine. They recognize it as the ghost of Mr. Hyde who is a jewel thief. They follow him to a house where they meet a descendent of Dr. Jekyll who claims to be the ghost of Hyde, but is he telling the truth?

Mystery Mask Mix-Up September 19, 1970
While in China, the gang pursues an ancient Chinese mask at an antique show. Soon strange things start happening. The gang is pursued by some horrible ghosts. They learn that the ghost of long dead emperor has returned to claim what is rightfully his. Things take a serious turn when Daphne is taken hostage.

Scooby's Night with a Frozen Fright September 26, 1970
While fishing, the gang encounters a frozen caveman. The gang takes it Ocean Land to keep it in the cooler but someone melts the ice and now the caveman is on the loose.

Jeepers It's the Creeper October 3, 1970
While driving to the barnyard dance, the gang finds an injured bank guard. He gives them a blank paper and says something about a flame. The gang learns of a local bank robber called the Creeper. Things take a serious turn when the Creeper tries to steal the blank paper.

The Haunted House Hang-Up October 10, 1970
While driving to a concert, the gang gets lost. A strange man with a lantern tells them to avoid taking a right fork in the road. That would take them to a mansion that's rumored to be haunted by a headless man.

A Tiki Scare is No Fair October 17, 1970
Scooby and Shaggy are having a fun time in Hawaii with their guide John Simms. Things take a serious turn when a voodoo witch doctor shows up and Simms mysteriously vanishes.

Who's Afraid of the Big Bad Werewolf? October 24, 1970
While camping out in the woods, the gang comes across a tombstone of a man that was a werewolf. Are they pursuing the ghost of a werewolf?

Don't Fool With a Phantom October 31, 1970
The gang is having fun at a TV station with their friend Johnny but then a wax creature shows up. Johnny tells them that years ago a wax maker named Grisby used to work for the station. He was fired and threatened to bring one of his wax creations to life to seek revenge on the people who fired him.